Skip to main content
Watch: I Built an AI App Without Leaving Databricks

Local runtime - LostRuins (Concedo) / KoboldAI community - verified

KoboldCpp: install, API, platforms and features

KoboldCpp is a local LLM runtime from LostRuins (Concedo) / KoboldAI community. As its docs describe it: People who want to run GGUF models locally from a single executable with no installation, using a bundled KoboldAI Lite web UI for chat, story writing and roleplay plus a local API for other apps. The latest release is v1.123.1, published October 13, 2026. License: AGPL-3.0 (open source).

Homepage - AGPL-3.0

Latest release
v1.123.1
Released
2026-10-13
License
Open source
OpenAI API
Yes

Install

Copied verbatim from the page linked under each command. Labels are worded as the source words them.

linux

Terminal
curl -fLo koboldcpp-linux-x64 https://github.com/LostRuins/koboldcpp/releases/latest/download/koboldcpp-linux-x64 && chmod +x koboldcpp-linux-x64 && ./koboldcpp-linux-x64

Source: github.com/LostRuins/koboldcpp#linux

windows

Terminal
cmd /c "curl -fLo koboldcpp.exe https://github.com/LostRuins/koboldcpp/releases/latest/download/koboldcpp.exe && koboldcpp.exe"

Source: github.com/LostRuins/koboldcpp#windows

source

Terminal
git clone https://github.com/LostRuins/koboldcpp.git
cd koboldcpp

Source: github.com/LostRuins/koboldcpp#compiling-koboldcpp-from-source-code

Run a model

The first-run example from the official docs. OpenAI-compatible endpoint: http://localhost:5001/v1 (default port 5001, changed with --port)

Terminal
./koboldcpp-linux-x64 --model /path/to/model.gguf

Source: github.com/LostRuins/koboldcpp#linux

Features

What the KoboldCpp docs say it supports. Not stated means the docs do not say either way.

KoboldCpp documented features, each with its source
FeatureValueSource
InterfaceCLI, Desktop app, Server, DockerSee sources below
PlatformsWindows, Linux, macOSgithub.com/LostRuins/koboldcpp#download-and-run
BackendsCPU, CUDA, Vulkan, Metal, ROCmgithub.com/LostRuins/koboldcpp#compiling-koboldcpp-from-source-code
Model formatsGGUF, Othergithub.com/LostRuins/koboldcpp#obtaining-a-gguf-model
OpenAI-compatible APIYeshttp://localhost:5001/v1 (default port 5001, changed with --port)github.com/LostRuins/koboldcpp#apis-and-integrations
Anthropic-compatible APIYeslite.koboldai.net/koboldcpp_api
Tool callingYesgithub.com/LostRuins/koboldcpp#features
Structured outputsYeslite.koboldai.net/koboldcpp_api
Vision (image input)Yesgithub.com/LostRuins/koboldcpp#features
Multi-GPUYesgithub.com/LostRuins/koboldcpp/wiki
MCP clientYesgithub.com/LostRuins/koboldcpp/wiki
LicenseAGPL-3.0Open sourcegithub.com/LostRuins/koboldcpp#license
Latest releasev1.123.1October 13, 2026github.com/LostRuins/koboldcpp/releases/tag/v1.123.1

Models to run with KoboldCpp

Browse the open-weight models you can run locally for download sizes, licenses and memory fit; check which formats KoboldCpp loads in the table above.

Compare KoboldCpp

FAQ

Does KoboldCpp have an OpenAI-compatible API?

Yes. Endpoint, per its docs: http://localhost:5001/v1 (default port 5001, changed with --port). Source: https://github.com/LostRuins/koboldcpp#apis-and-integrations

Does KoboldCpp have an Anthropic-compatible API?

Yes, per https://lite.koboldai.net/koboldcpp_api

Which platforms and GPUs does KoboldCpp support?

Its docs list Windows, Linux and macOS, with these backends: CPU, CUDA, Vulkan, Metal and ROCm.

How do I install KoboldCpp?

On linux: "curl -fLo koboldcpp-linux-x64 https://github.com/LostRuins/koboldcpp/releases/latest/download/koboldcpp-linux-x64 && chmod +x koboldcpp-linux-x64 && ./koboldcpp-linux-x64", as shown at https://github.com/LostRuins/koboldcpp#linux. This page lists 3 install commands: linux, windows and source.

Is KoboldCpp open source?

Yes. It is released under AGPL-3.0; the license is at https://github.com/LostRuins/koboldcpp#license.

What is the latest version of KoboldCpp?

v1.123.1, published October 13, 2026 (https://github.com/LostRuins/koboldcpp/releases/tag/v1.123.1), as of October 18, 2026.

Which model formats does KoboldCpp run?

GGUF and Other, per https://github.com/LostRuins/koboldcpp#obtaining-a-gguf-model

Sources

Last verified from the pages below.

Newsletter

Local AI, every week

One email per week. New model releases, runtime updates and what they mean for what you build.