Skip to main content
Watch: I Asked Claude to Build Me a Business

ANTHROPIC

102 items

94 posts, 7 tools, 1 guide

Blog
The US Government Just Pulled Fable 5: What Happened

Anthropic received an export control directive at 5:21pm ET and had to disable Fable 5 and Mythos 5 for every customer. Here is what we know, what still works, and what to do if Fable is in your stack.

Blog
Why the US Government Pulled Fable 5: Four Theories

A narrow jailbreak that other models can match does not get a frontier model recalled. So what actually happened? The plausible explanations, ranked.

Blog
Claude Agents vs Skills: Which One Do You Actually Need?

Claude agents vs skills, untangled: agents are workers with their own context window, skills are instructions loaded on demand. Here is the decision table.

Blog
Claude Code Dynamic Workflows: The Complete Guide

Claude Code dynamic workflows turn orchestration into a JavaScript script that runs up to 1,000 agents per run - here is how scripts, schemas, budgets, and resume actually work.

Blog
The Claude Tokenizer Change: What ~30% More Tokens Means for Your Bill

Anthropic's docs say the tokenizer introduced with Opus 4.7 can use up to 35% more tokens for the same text. Here is what that does to per-request cost, max_tokens, and cross-model comparisons.

Blog
Fable 5 with 1M Context: What Actually Works in Practice

Fable 5 1M context workflows that actually work: whole-repo reviews, log archaeology, multi-doc synthesis - plus the honest math on when RAG still wins.

Blog
Fable 5 Effort Levels Explained: low, medium, high, xhigh, max

Fable 5 effort levels explained: what low, medium, high, xhigh and max change, which models support each, what each costs, and where the defaults differ.

Blog
Handling Long-Running Fable 5 Requests: Timeouts, Streaming, and Background Patterns

Fable 5 long-running requests can run for many minutes per turn and hours per autonomous run. Here is how to configure client timeouts, streaming keepalive, batch polling, and background patterns so they actually finish.

Blog
Setting Up the Memory Tool with Fable 5: Persistent Agents That Learn

Anthropic says persistent file-based memory improved Fable 5 three times more than it improved Opus 4.8. Here is the full memory tool setup - handlers, security, and context editing included.

Blog
The Fable 5 Orchestrator Playbook: One Smart Model Managing Cheap Workers

A practical playbook for running Claude Fable 5 as the orchestrator over Sonnet and Haiku workers, with verified cost math on when the premium pays off.

Blog
Prompt Caching Economics on Fable 5: When the 5-Minute TTL Pays

Fable 5 prompt caching economics: cache-write vs cache-read pricing, 5-minute vs 1-hour TTL break-even math, and worked agent-loop examples.

Blog
Fable 5 Task Budgets: Capping Agent Spend Before It Happens

Task budgets give Claude a token countdown for the whole agentic loop, so the model paces itself instead of discovering the limit when max_tokens truncates it. Here is how the beta works on Fable 5, what it does not enforce, and where it fits next to effort and the Usage API.

Blog
How to Use Claude Fable 5: Every Access Path Explained

How to use Claude Fable 5 across every access path: claude.ai plans through June 22, the Claude API, Amazon Bedrock, Vertex AI, and Microsoft Foundry, with setup effort and first-prompt tips.

Blog
Is Claude Fable 5 Slow? Latency in Practice, and When It Matters

Claude Fable 5 latency measured: 109 seconds to first token at max effort vs 1.4s for Sonnet 4.6. When slow is fine, when it hurts, and how to route around it.

Blog
Recursive Self-Improvement: What Fable 5, Dario's Essay, and Anthropic's Own Data Actually Tell Us

In one 48-hour window Anthropic shipped Fable 5, Dario Amodei called for FAA-style model testing, and the Anthropic Institute published internal data on AI building AI. Here is what recursive self-improvement actually means, and how far along the loop really is.

Blog
Rewriting Your Prompts and Skills for Fable 5

Rewriting prompts and skills for Fable 5: what changes when you migrate agents from Opus 4.x, how effort interplay works, and which old workarounds now hurt.

Blog
Ultracode: Claude Code Multi-Agent Orchestration Mode Explained

Ultracode is a prompt keyword that runs one task as a dynamic workflow, and an /effort setting that pairs xhigh reasoning with automatic orchestration.

Blog
12 Ways Developers Are Actually Leveraging Claude Fable 5

Twelve documented Claude Fable 5 use patterns - agent orchestration, overnight runs, 1M-context refactors, effort tuning - each with a how-to seed and doc link.

Tool
Claude Fable 5

Anthropic's first generally available Mythos-class model, released June 9, 2026. 1M context, 128K max output, $10/$50 per million tokens. Built for long-horizon agentic work.

Tool
Claude Opus 4.8

Anthropic's recommended default for complex work, released May 28, 2026. 1M context, 128K output, $5/$25 per million tokens. Defaults to high effort on all surfaces.

PreviousPage 3 of 6Next
AI Development Stack

Get Smarter About AI Dev

New tutorials, open-source projects, and deep dives on coding agents - delivered weekly.

One email per weekReal code, not theoryFree forever