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TL;DR
Google made Gemini Omni 1.1 Flash generally available today: 10-second scene-extension context, first and last frame interpolation, 360p drafts at a third of the cost, and 4K upscaling. Verified pricing: about $0.10 per second of 720p video.
Google moved Gemini Omni 1.1 Flash out of preview on August 27, 2026. The update, now generally available on the paid tier of the Gemini API, is a control-plane release more than a quality release: scene extension that reads 10 seconds of prior context instead of the final second, first and last frame interpolation, video references in multimodal input, 360p drafts at roughly a third of the cost, and upscaling to 4K. Verified against Google's pricing page today, a second of 720p video bills out at about $0.10.
That puts Omni 1.1 at the same per-second price as Veo 3.1 Fast, with editing capabilities that Veo's per-second SKUs do not include. For developers, the API went from a generator to a composable editor.
| Resource | Description |
|---|---|
| Gemini Omni 1.1 Flash announcement | Today's release notes, capability walkthroughs, and customer quotes |
| Gemini API pricing | Per-million-token rates, verified August 27, 2026 |
| Gemini API Omni docs | API reference, prompting guide, and integration patterns |
| Gemini Omni model page | Model family scope and capabilities |
| Agent Platform API reference | Enterprise route for Omni 1.1 |
Google frames the release as five new controls, and each one is a concrete API capability:
previous_interaction_id parameter - a stateful editing session rather than a stateless re-prompt.The model id is gemini-omni-1.1-flash, paid tier only, in Google AI Studio and the Gemini Enterprise Agent Platform. Google also rolled scene extension into Google Flow for AI Plus, Pro, and Ultra subscribers.
From the archive
Aug 26, 2026 • 7 min read
Aug 24, 2026 • 8 min read
Aug 24, 2026 • 7 min read
Aug 23, 2026 • 8 min read
Google bills Omni output by token, not by second. The pricing page, fetched August 27, 2026, lists:
| Item | Price (USD, per 1M tokens) |
|---|---|
| Input (text / image / video / audio) | $1.50 |
| Output (text) | $9.00 |
| Output (video) | $17.50 |
The published conversion: 5,792 tokens per second of 720p video, which works out to approximately $0.10 per second at standard pricing. The gemini-omni-flash-preview and gemini-omni-1.1-flash entries carry identical rates, so this is a GA at the same price, not a price cut - the value is in what the new controls unlock. There is no free tier entry for either model.
Worked examples, at the published 5,792 tokens per second:
Omni 1.1 Flash is not available through OpenCode or other coding agents' model catalogs - it is a hosted video API, not a coding model - so the vendor SDK is the route. Scene extension is the headline pattern. From the announcement:
from google import genai
client = genai.Client()
interaction = client.interactions.create(
model="gemini-omni-1.1-flash",
previous_interaction_id=previous_video_interaction.id,
input=[
{"type": "text", "text": "Continue the scene."}
],
response_format={
"resolution": "360p",
},
)
The pattern that matters: draft in 360p, iterate on prompt and keyframes, then upscale the keeper to 1080p or 4K. That is model routing applied to video - the cheap pass does the exploratory work and the expensive pass runs once, the same shape as the spend-cutting routing recipes we track for LLM agents.
| Gemini Omni 1.1 Flash | Veo 3.1 | MiniMax H3 | |
|---|---|---|---|
| Price per second (720p-ish) | ~$0.10 | $0.10 (fast) / $0.40 (standard) | 0.80 CNY at 2K (~$0.11) |
| Editing controls (extension, keyframes) | Yes | No published equivalents | No |
| Native audio in output | Sold as full omni pipeline | Yes (audio price line) | Yes, stereo |
| Max output | 4K (upscaled, 40s cumulative) | 4K | 15s at 2K |
| Open weights | No | No | Promised, per our H3 coverage |
The $0.10-per-second band is now the market price for video generation (FLUX 3's benchmark table treats Gemini Omni Flash as the bar it measures against). Differentiation has moved to the control plane - how much of the final shot the developer decides instead of the model.
Three things stand out. First, previous_interaction_id chaining turns the API into a stateful editing session, which is the real shift: builds like OpenMontage can treat scene extension as a graph walk instead of a queue of independent generations. Second, the 360p draft loop makes agentic iteration affordable - a 30-second scene costs about $1 to concept in drafts and $3 to finish, which changes the economics of "render many, keep one" pipelines. Third, the integrations Google named today - Adobe Firefly, Figma Weave, Runway, GMI Cloud - suggest this becomes the underlying model for a wave of editing surfaces rather than a standalone studio. For developers building video tools, the API that matters next is the one that takes your edit decisions as input, and Omni 1.1 is the first major vendor model to make that its headline feature.
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